You can still put them into Acrobatics feats, Fortunately. The Halfling's Ability Boots and Flaws are slightly worse for most swashbucklers (though you can use the Optional Flaw rules to bring them closer together), but there are still a lot of great Ancestry Feat options to choose from. Resolve: Fantastic, but it comes online very late the game. You get the added utility of being able to choose which weapon to use with any given Attack, but you also need to pour precious gold into a second weapon in a game where gold is as precious as feats. 100% Upvoted. Hey everybody! save hide report. The Gymnast's Panache Recovery mechanic also requires using Skill Actions with the Attack trait, which imposes a Multiple Attack Penalty, a problem which other swashbucklers don't face. As a swashbuckler, you have your own distinctive style that enables you to gracefully handle everyday events and lifeor- death situations alike. Or does it make more sense to go fencer since I can always tumble through which is against reflex saves? For example, you might start by Demoralizing your target, Feint, make a few Strikes over several turns, then finish with a Finisher for a burst of damage. I'm thinking of making a swashbuckler. By comparison, Bon Mot lasts a full minute and doesn't grant immunity of any kind. zenith games pathfinder 2nd edition guide to the guides Swashbuckler Quick Guide to the Swashbuckler (Aug 2020) Wizard Tarondor's Guide to the Pathfinder Second Edition Wizard (May ... That Wizard guide is nuts! There is some overlap between swashbuckler feats and catfolk feats, like Charmed Life and the Cat's Luck feat chain, but that allows you to replace some powerful Class Feat options with Ancestry Feats and use those Class Feat slots for other options. However, keep in mind that Grapple, Shove, and Trip all have the Attack trait so they'll impose a Multiple Attack Penalty. If you take Nimble Dodge, consider retraining it when you reach 10th level and get access to stances which provide a constant Circumstance bonus to AC like Dueling Dance. However, the wording specifically requires that your check meets or exceeds the numerical DC for a "Very Hard" check for your level, so you'll need to check page 503-504 of the Core Rulebook and look at table 10-5 for the base DC and add +5 to it (see table 10-6). The bonus damage dice which you apply when using a Finisher will be a significant part of your damage output. If you chose one of those Styles, Charisma will be very important. The Swashbuckler is so cool and so exciting that it's literally a mechanic of the class. [r/pathfinder_rpg] Swashbuckler Analysis and Feat Guide ... All this was definitely only possible because of the more fluid movement allowed by Pathfinder 2e, with PCs and NPCs more willing to reposition, invest in spells and effects that limit mobility or provide area control, and when an AoO is actually triggered - it hits HARD in players' minds. Their deft parries and fatal ripostes are carnage elevated to an art form. Latest Pathfinder 2e! they can make Lethal Finisher very effective. Taronodors guide was really good for my spell choices, and P.A really helped me learn how to actually play and understand the wizard. Practice your skills and maneuvers regularly to ensure you never grow rusty. If you have Panache, Vivacious Speed raises your speed above the 30-foot speed requirement to add another 5 feet to Leap, allowing you jump 20 feet, and then you can add Powerful Leap to add another 5 feet on top of that, bringing you to a total of 25 feet. I'm thinking of going with a fencer or gymnast. SWASHBUCKLER CLASS GUIDE – PATHFINDER 2E. However, until your skill bonus with Athletics improves considerably, Leap will get you just as far as Long Jump and High Jump, and weirdly Flamboyant Athlete actually widens this gap. You become trained in Acrobatics or the skill associated with your style. Dex: Your Key Ability, Dexterity will power your attacks, your Class DC, and your AC, not to mention Reflex saves. Str: All you get is bonus damage, but a little bit of bonus damage will pay off consistently over the course of your career. Reply Delete. You get everything that you need to succeed. August 11, 2020 udiman 0. A Constitution Flaw and 6 base hit points makes you exceptionally frail. This dynamic daredevil performs bold feats of derring-do and mixes their own unique style with flamboyant attacks. It’s an exceptionally fun class that you can use to pump up a character to seem larger than life. Inspired Strike (Ex): At 11th level, an inspired blade can spend 1 panache point when making an attack with a rapier to gain an insight bonus on that attack roll equal to her Intelligence modifier (minimum +1). Kobold: The Kobold shares some of the same challenges as the Elf. Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! Catfolk: Catfolk are an easy and obvious choice for the Swashbuckler. Opportune Riposte: It only applies on Critical Failures, so you'll get the most use out of this when you have really high AC, when your attacker's attack bonus is poor (debuffs help), when your opponent is making numerous attacks with a Multiple Attack Penalty, or some combination of the three. Managing Panache is absolutely central to the class. Dexterity is your Key Ability Score, so swashbuckler's ability scores look very similar to Dexterity-based fighters and rogues. At any given point you're likely to beat that DC about 25% of the time unless you have poured an unusually large number of Ability Boosts into Charisma, and succeeding one out of four time is absolutely not good odds. To summarize: On its own, Lethal Finisher is pretty good. The Swashbuckler has the ability to serve as a Face and a Striker, but could be turned into a Defender with a few feats. Orc: Only two Ability Boosts, and one of them is in Strength. The Gymnast Style also uses Athletics for its Panache mechanic, so you may need to invest in Strength to keep refreshing Panache. June 1, 2020 … At low levels you might carry a Shield for a while until you need your hand free to qualify for feats or something, but even if you don't want a shield you can take Dueling Parry and get as much AC as what you get from Buckler Expertise or from Twin Parry, and you don't need to invest in a second weapon or in a buckler. Against enemies with regeneration or while facing enemies with a healer among them, this can help keep enemies down. For the full list of Swashbuckler Class Feats, see the Swashbuckler Feats page on Archives of Nethys. In my experience, if a player is lacking a specific class to play a swashbuckler, they flavor some combination of rogue and ranger, but this class couldn't be farther from those two. I would be very grateful to anyone who could point those out for me. He increases his max HP by 4. Derring-Do (Ex) (Advanced Class Guide pg. You get Skill Feats at even-numbered levels, giving you a total of 10 Skill Feats (and maybe another from your Background) by 20th level. Share with your friends! You can find the guide here. Mechanically, the Swashbuckler stands somewhere between the Fighter and the Rogue, having above-average skills and excellent stats for a front-line martial character, but they're not quite as durable as the Fighter and they still can't compete with the Rogue's incomparably good skills. Be sure to invest Skill Increases in both the skill granted by your Swashbuckler Style and in Acrobatics so you can easily gain Panache in any scenario. We’ll be testing a system that encourages them to gain panache, a state of bombastic flair that lets them use more powerful abilities. Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! While wielding such a weapon, she gains the benefit of the Improved Critical feat. Do you like to Demoralize things? SWASHBUCKLER CLASS GUIDE – PATHFINDER 2E. At the same level with Flamboyant Athlete you can Leap 15 feet as an Action with no check. If you were already trained in both skills, you instead become trained in a skill of your choice. So, you wanna play a Swashbuckler, huh? An In-Depth Guide To The Pathfinder Swashbuckler. Current Version: 0.09 Current Version Date 03/18/2020 – 22:00. save hide report. Swashbucklers are lightly-armored combatants with a flair for intricate combat styles and agile attacks. Flying Blade allows you to fight at range, and that is the most obvious solution to the Kobold's hit point problem, but their Ancestry Feats may be enough to overcome the gap. Dwarf: The Ability Boosts/Flaws are workable, though you'll want to avoid Charisma-based builds so the Gymnast may be your best bet. Reply. Be sure to check out the master post for all of the character concepts for Pathfinder Second Edition! Fact is for 8 levels, nearly half of the Swashbuckler's play life there have been some really tough rounds not able to get Panache, which is why the Swashbuckler took After You. 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